[ ] Railgun (accurate, high damage; longer reload)
[ ] Missiles
[ ] Explosive (impact, timed, vicinity)
[ ] Heat-seeking
[ ] AI-assisted (like heat-seeking but more focused - pursues single target, maybe, instead of closest heat-source)
[ ] Power-ups? E.g. Better accuracy, higher fire rate, increased damage, etc.
[ ] Enemy variety
[ ] #52
[ ] #78
Careers
[ ] Asteroid mining
[ ] Transport/logistics
[ ] Science/exploration - collecting and analysing samples, gaining knowledge about worlds/entities
[ ] Making that research useful/rewarding (perhaps knowledge can be quantified as the player gains it, and individual knowledge units could be reported or sold to others)
[ ] One obvious idea is to allow planets to be claimed on discovery - they could then be improved/terraformed and sold to either governments or commercial bodies; the more knowledge you have about a planet, the higher the price you could expect to sell it for as you dress up its worth (consider also allowing the player to omit crucial details - inflating the price of an undesirable planet at the cost of respect and trustworthiness [the more trust and respect you have, the easier you'll be able to find buyers if this is a career path that is desirable to you])
World
[x] #51
[ ] Interior spaces, living quarters
[ ] Pets
[ ] Crew
[ ] Planetary landings
[ ] #10
[ ] #84
[ ] Megastructures/Engineering/Wormholes and Warp Gates
Combat
Careers
World
Story