Closed thombruce closed 10 months ago
Noticed when testing new translations for the pause screen, the blink system is no longer operating on either the pause screen or the start menu.
Here's the reason. I've unwittingly moved it into a bundle of systems operating on the condition:
.run_if(in_state(GameState::Active))
The menu blink system should be run in all states. I have potentially moved several systems into this conditional that I ought not to have.
Noticed when testing new translations for the pause screen, the blink system is no longer operating on either the pause screen or the start menu.
Here's the reason. I've unwittingly moved it into a bundle of systems operating on the condition:
The menu blink system should be run in all states. I have potentially moved several systems into this conditional that I ought not to have.