I was testing the new menu interface with a controller. That works fine: directional buttons and left stick both navigate the menu options and the south button selects one (still need a 'back' button for closing the credits, but that's a good start).
When I started the game, ship was unresponsive to controller inputs.
Tested a second and third time, and everything worked fine... 🤔
I don't believe this is an error with the new menu input system - if it were, I believe the right trigger would still have thrusted the ship, since this isn't used in the UI inputs to my knowledge. But it could be a consequence of the UI input system... 🤷♂️ There are ways we can lock/disable the system when in the game state.
Conditions when the bug was observed:
Computer just booted
Controller just connected
First boot of the game in dev mode
If I'm unable to replicate, this will be hard to debug; for now, we'll wait and see if there are more occurrences.
I was testing the new menu interface with a controller. That works fine: directional buttons and left stick both navigate the menu options and the south button selects one (still need a 'back' button for closing the credits, but that's a good start).
When I started the game, ship was unresponsive to controller inputs.
Tested a second and third time, and everything worked fine... 🤔
I don't believe this is an error with the new menu input system - if it were, I believe the right trigger would still have thrusted the ship, since this isn't used in the UI inputs to my knowledge. But it could be a consequence of the UI input system... 🤷♂️ There are ways we can lock/disable the system when in the game state.
Conditions when the bug was observed:
If I'm unable to replicate, this will be hard to debug; for now, we'll wait and see if there are more occurrences.