thombruce / verse

🚀 A universe in progress
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Bump leafwing-input-manager from 0.10.0 to 0.11.1 #94

Closed dependabot[bot] closed 9 months ago

dependabot[bot] commented 9 months ago

Bumps leafwing-input-manager from 0.10.0 to 0.11.1.

Changelog

Sourced from leafwing-input-manager's changelog.

Version 0.11.1

  • bevy_egui integration and the egui feature flag have been added back with the release of bevy_egui 0.23.

Version 0.11

Known issues

  • bevy_egui integration and the egui feature flag have been temporarily removed to ensure a timely release
  • gamepad input mocking is not completely functional due to upstream changes: see #407
    • additional experiments and information would be helpful!

Bugs

  • Fixed system order ambiguity between bevy_ui and update_action_state systems
  • The input values of axis inputs in a Chord are now prioritized over buttons
  • Fixed unassigned InputMapss not receiving input from all connected gamepads

Docs

  • Fixed invalid example code in README
  • Added example for setting default controls
  • Added example for registering gamepads in a local multiplayer fashion

Enhancements

  • Added DeadZoneShape for DualAxis which allows for different deadzones shapes: cross, rectangle, and ellipse.
  • Added sensitivity for SingleAxis and DualAxis, allowing you to scale mouse, keypad and gamepad inputs differently for each action.
  • Added a helper from_keys to VirtualAxis to simplify creating one from two keys

Usability

  • Added block_ui_interactions feature flag; when on, mouse input won't be read if any bevy_ui element has an active Interaction.

Version 0.10

Usability

  • bevy dependency has been bumped from 0.10 to 0.11.
  • ActionLike now requires Bevy's TypePath trait. Your actions will now need to derive Reflect or TypePath. See bevy#7184
  • QwertyScanCode has had its variants renamed to match bevy's KeyCode variants. See bevy#8792

Enhancements

  • Changed entity field of ActionStateDriver to targets: ActionStateDriverTarget with variants for 0, 1, or multiple targets, to allow for one driver to update multiple entities if needed.
  • Added builder-style functions to SingleAxis, DualAxis, and VirtualDPad that invert their output values, allowing, for example, binding inverted camera controls.

Docs

... (truncated)

Commits


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thombruce commented 9 months ago

See #95

dependabot[bot] commented 9 months ago

OK, I won't notify you again about this release, but will get in touch when a new version is available. If you'd rather skip all updates until the next major or minor version, let me know by commenting @dependabot ignore this major version or @dependabot ignore this minor version. You can also ignore all major, minor, or patch releases for a dependency by adding an ignore condition with the desired update_types to your config file.

If you change your mind, just re-open this PR and I'll resolve any conflicts on it.