Closed GoogleCodeExporter closed 8 years ago
This is implemented in revision 175 or later. An example of delaying for 5
seconds is as follows:
rail_state["DelayFirstAction"] = 5000
Please verify that this works for you.
Original comment by faithful...@gmail.com
on 21 Nov 2010 at 10:53
Not working as intended. The Homuculus freezes and does not process mobs for
the time limit, as implemented, however mobs still attack immediately after a
teleport or map entry.
I'm not sure, but I believe this is because Mobs take notice after a call to
GetActors, so the delay has to occur before this. For the time being, I've set
this to 0.
Original comment by landstei...@gmail.com
on 24 Nov 2010 at 7:09
I'm pretty sure that it is working as intended. When the homunculus gathers
data about Actors, no packets are sent to the server. So the data collection
shouldn't have any impact on the few seconds of invulnerability.
Actually, I think the homunculus does not receive invulnerability at all
because its ID is not in the player-range. It's akin to monsters not receiving
invulnerable time when they spawn. Instead, by delaying the first movement of
the homunculus the AI does not sacrifice the alchemist's invulnerable time.
(Because the controlling commands originate from the client of the alchemist, I
think that packets received from the AI cause the alchemist to become
vulnerable.)
For testing purposes, you can create a new AI.lua file with the following line:
function AI() end
This will cause the homunculus to do absolutely nothing, and I'm pretty sure it
will be attacked right away. If you find otherwise, please let me know.
Original comment by faithful...@gmail.com
on 25 Nov 2010 at 2:50
After looking into this further, you're absolutely right. This is working as
intended.
Original comment by landstei...@gmail.com
on 29 Nov 2010 at 7:42
Original issue reported on code.google.com by
landstei...@gmail.com
on 14 Oct 2010 at 12:47