Open thomthom opened 12 years ago
Yea, I want some kind of UV mapping modifiers to instances.
Original comment by Anonymous.
Wow, would that mean I can paint a component / group with a material and (once defined) the UV Mapping for the whole object would be applied?
That would make re-painting objects very easy and fast!
Original report by me.
Assign UV Mapping data to group / component. (Definition)
Store U & V size
To get the origin of mapping: Generate an ID
Assign ID to U and V edge
Update UV Mapping command to regenerate the UV mapping for the mesh.