Closed Nova-px closed 1 year ago
The main reason would be sandboxing, the technology used to achieve this has been removed in .NET 6+ (some already in .NET Core) as can be seen here: https://learn.microsoft.com/en-us/dotnet/core/porting/net-framework-tech-unavailable.
So to achieve sandboxing again in these newer versions, we'd need to add it ourselves, which takes a thorough understanding, design, and a new implementation to get right and especially secure. And as priorities lies elsewhere right now, there's been no decisions on it yet.
(closing this, but you can still comment)
That is definitely the answer for my question, thank you. So if I understand it right, It's currently not decided if the v2 runtime of c# will use mono, right?
It's actually already running on mono, do need to enable the pilot again. But all C# code isn't depended on mono, if that's what you're wondering about.
I mean, if It's still possible that the v2 runtime will change from mono to coreclr
That is indeed possible with the needed changes :)
Okay, my last question would be if there are any new information on the c# keymaster (adhesive) implementation or if it's possible to support the integration in any way?
I'm not sure what you are referring to
Currently, only Lua is supported by keymaster and my question is if there is any progress on implementing c# into keymaster (escrow encryption)
Ah Escrow encryption, only thing I can say about it is that we need to find ways to safely decrypt them before we can continue with that.
Hello, I just wanted to ask why mono is used instead of coreclr for the c# implementation in fivem. A multiplayer modification is currently using coreclr for their c# implementation, and it's working fine. I don't want to criticize anyone here, but it's just interesting to me, especially with coreclr it should be possible to use one of the newest .net versions (like 6 or 7 ?)
I would appreciate an answer