Open MickL opened 6 years ago
Unfortunately, that can't be done considering how .cue files work. Essentially, they tell when one track ends and the next begins. So for a PlayStation game, it would be impossible to know what to put on the cue sheet.
Just tried this program and, like @MickL, was surprised to find it generated multiple CUE files when I was expecting only one per file.
https://github.com/putnam/binmerge seems to be able to merge multiple files into a single CUE file. It would be awesome if you could integrate this into your code so that we don't have to do a two-step process to get a single CUE.
@mrsilver76 i had no idea how to get time but I try to fix it for two tracks on "Castlevania - Symphony of the Night"
@BoxWithAHat have you any idea how to get time for a cue sheet?
some improvement version of CueMakerPY2 see: https://github.com/Smiril/CueMaker.git
Starting point:
Current behavior: It will generate seperate a cue for each bin
Desired behavior: Generate on cue that contains all tracks.
Comment: Or am i wrong? Shouldnt CueMaker generate one cue file that contains all tracks? Isnt that the purpose of cue sheets?