Closed hermet closed 1 month ago
I think it's because in dotlottie-react there is no check if the canvas is initially outside of the viewport or not before starting observing it
I think it should be applied in each player side. Do you think perf-test should tweak something to do this?
@tinyjin Agreed, i've updated dotlottie-react with this patch, it's much better now
FPS shows lower results until the entire screen is scrolled. It seems to account for players outside the viewport. This needs to be rectified.