thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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Atmospheric audio isn't 'dulled' underwater. #10

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
In real life, when underwater, your hearing becomes 'dulled' and sounds and 
audio you hear normally above water become distorted or quieter.

What's happening is, when underwater the audio and sounds are exactly as they 
are above water, ruining the effect of being underwater.

Windows 7 32 bit, FPS Creator X9 v118 Beta 5.

Original issue reported on code.google.com by RKnox66 on 23 Jan 2011 at 5:45

GoogleCodeExporter commented 9 years ago
Added for V118 BETA8

Original comment by LeeBamberTGC@gmail.com on 6 Feb 2011 at 7:27