What steps will reproduce the problem?
1. In setup.ini set postprocessing=3
2. Build a test game
3. Recheck setup.ini for the built game and make sure =3 is set
4. Run game
5. Game crashes to desktop on level load.
What is the expected output? What do you see instead?
Game should run with lightrays on. I should note that these work fine in test
games run from FPSC.
For error code on crash see the attached image.
Test conditions:
Tested on FPSC V118 beta 6. Full Shaders on.
Windows Vista, 3 GHZ Core2Duo, GeForce 8800
Original issue reported on code.google.com by sorenb...@outlook.com on 27 Jan 2011 at 6:15
Original issue reported on code.google.com by
sorenb...@outlook.com
on 27 Jan 2011 at 6:15Attachments: