thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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Firespot effect placement issue #23

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Place enemy in map with shotgun or minigun (gun with long barrel)
2. When enemy shoots firespot effect appears on player hands
3.

What is the expected output? What do you see instead?
Firespot effect should appear at the end of the gun

What version of the product are you using? On what operating system?
Win7 32bit, FPSC X9, V118 BETA7

Please provide any additional information below.
Noticed this happening in V118 BETA6 and 7. Pic attached

Original issue reported on code.google.com by cjs...@googlemail.com on 30 Jan 2011 at 12:23

Attachments:

GoogleCodeExporter commented 9 years ago

Original comment by LeeBamberTGC@gmail.com on 5 Feb 2011 at 3:50

GoogleCodeExporter commented 9 years ago
Fixed for V118 BETA8

Original comment by LeeBamberTGC@gmail.com on 5 Feb 2011 at 4:03

GoogleCodeExporter commented 9 years ago
Fix  r390 appears to have negatively affected modelpack/non-stock effect 
placement on VWEAPs which used a FIRESPOT limb for precision effect placement.  
Effect and (raycast) offset foreward now.... I'm guessing by about 25 units.

Original comment by cotton.j...@gmail.com on 7 Feb 2011 at 7:30

Attachments:

GoogleCodeExporter commented 9 years ago
Just opened stock MP40 vweap.x in fragmotion and the model does not include the 
needed FIRESPOT limb required to position effect correctly.  If no FIRESPOT 
limb is found, FPSC places it at the model root (where it links to the hand) 
causing the flash effect to appear wrong.  The system was OK only the stock 
models were wrong.  Export date on stock VWEAPS are around 8/10/2010 so I'm 
guessing this bug was actualy that old.  Stock VWEAPS should be re-exported 
correctly and the code offset regressed.

Original comment by cotton.j...@gmail.com on 7 Feb 2011 at 8:04