Closed GoogleCodeExporter closed 9 years ago
I only get this error on some characters on some maps
Original comment by Frans.Sk...@gmail.com
on 1 Feb 2011 at 9:27
Hmm interesting I am getting it with any character I bloody add.
Original comment by mstrncm...@gmail.com
on 1 Feb 2011 at 11:12
Trim down the custom map to the minimal amount of custom assets, then provide
the FPM level and the assets so I can reproduce the issue. I am presuming you
have run the cleaner to ensure old BIN files are not causing this one. This
error is normally caused when an entity/segment part cannot be loaded due to a
corrupt mesh file, or the level has lost track of a mesh or object file. Keep
deleting chunks of the custom map until it starts working again, all the way
back to an almost empty level. If the empty level still exhibits this issue,
upload the FPM of that empty level. My guess is at some point it will start
working before the level is completely empty, and then you (and I) know which
'chunk' of media is at fault.
Original comment by LeeBamberTGC@gmail.com
on 2 Feb 2011 at 1:23
I just discoverd that when i placed a character on cosmic prophets cave ground
segment it works but if i move it to one of his NukeCity buildings i get the
error
Original comment by Frans.Sk...@gmail.com
on 2 Feb 2011 at 3:43
This also seems to happen whenever they are running as DAI and placed on an
entity in the editor. Got the same error when I placed DAI charactter on the
round scifi table.
Original comment by cotton.j...@gmail.com
on 2 Feb 2011 at 5:22
Updated this post to include a simple .FPM file containing ALL stock media and
2 characters from Model pack 53. Same problem. Should be able to reproduce.
Just run it when you load it.
Original comment by mstrncm...@gmail.com
on 2 Feb 2011 at 6:15
Attachments:
Lee, I'm uploading a tweaked version of that same map in which it does not
crash. I'm thinking its spawn proximity to an entity. Should help isolate
things a bit more.
Original comment by cotton.j...@gmail.com
on 2 Feb 2011 at 6:52
Attachments:
commenting out the script line in main and shoot ai scripts (near the bottom)
which read..
;//Open Doors
:nearactivatable=0:settarget,activatetarget=2
Keeps the crash from happening. So maybe perhaps related to the doors getting
spammed or something because as the level loads I hear a door open.
This script line was supposed to allow DAI to open doors and I was under the
impression it was also in the stock script but after checking I see it isn't
there.
Sean might know more about what's happening there because he had sent me that
line to add and I remember seeing it work in 1.17 betas.
Original comment by cotton.j...@gmail.com
on 2 Feb 2011 at 7:33
Hi Lee,
Hope you don't mind I took the liberty to fix this myself. Uploading now
Original comment by hockeykid230@gmail.com
on 3 Feb 2011 at 3:39
If the original poster can confirm this as fixed for V118 BETA8, we can close
this.
Original comment by LeeBamberTGC@gmail.com
on 5 Feb 2011 at 3:54
Original issue reported on code.google.com by
mstrncm...@gmail.com
on 1 Feb 2011 at 12:29Attachments: