Closed GoogleCodeExporter closed 9 years ago
V118 has more going on, thus a little less memory to go around. The rule of
thumb is to create levels for your game that on the whole will not fragment the
2GB maximum area of memory your OS provides. I continue to look for ways to
allow a large number of levels on a single game build, but the fragmentation
issue is tough one to get around!
Original comment by LeeBamberTGC@gmail.com
on 2 Feb 2011 at 1:27
Original comment by LeeBamberTGC@gmail.com
on 2 Feb 2011 at 1:27
Fixed for V118 BETA8 via some rather nifty lateral thinking.
Original comment by LeeBamberTGC@gmail.com
on 6 Feb 2011 at 11:38
Original issue reported on code.google.com by
DavidsGr...@gmail.com
on 1 Feb 2011 at 3:20