thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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Build process running out of memory #25

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. File> Build game>Game project filename> select "scifigame.fpg"
2. Under tab Level settings add 8 extra levels for a total of 10 levels and 
select scifi-1.fpm and scifi-2.fpm for each added level.  
3. Under tab Textures, Lightmap best = quality and texture = high.  
4. under build settings Enable full shaders.
5. build game

What is the expected output? 
To build game using stock maps successfully.
What do you see instead?
The build process stops at level 3 or 4 with out of memory message.  If 
building with medium settings it will stop at level 8 or 9 with the same 
message.   

What version of the product are you using? On what operating system?
1.18 Beta7

Please provide any additional information below.
Windows 7 32Bit

Was able to build more levels under 1.17.011

Original issue reported on code.google.com by DavidsGr...@gmail.com on 1 Feb 2011 at 3:20

GoogleCodeExporter commented 9 years ago
V118 has more going on, thus a little less memory to go around. The rule of 
thumb is to create levels for your game that on the whole will not fragment the 
2GB maximum area of memory your OS provides. I continue to look for ways to 
allow a large number of levels on a single game build, but the fragmentation 
issue is tough one to get around!

Original comment by LeeBamberTGC@gmail.com on 2 Feb 2011 at 1:27

GoogleCodeExporter commented 9 years ago

Original comment by LeeBamberTGC@gmail.com on 2 Feb 2011 at 1:27

GoogleCodeExporter commented 9 years ago
Fixed for V118 BETA8 via some rather nifty lateral thinking.

Original comment by LeeBamberTGC@gmail.com on 6 Feb 2011 at 11:38