thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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Water transparency bug #26

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load Metro Theater Showcase
2. Activate Water on high 510 (or higher)
3. Set "Full Shader Effects"

What is the expected output? What do you see instead?
Looking through the doors right at the begging and you see the water. Instead 
it disappears. I made a little screenshot of this: 
http://imagesload.net/img/waterbug_fpsc_transparency.jpg

What version of the product are you using? On what operating system?
118 Beta 7 with Windows 7 32Bit

Please provide any additional information below.
Also the Waterfall Shader of Metro theater have this transparency bug.

Original issue reported on code.google.com by DominikG...@gmail.com on 1 Feb 2011 at 9:47

GoogleCodeExporter commented 9 years ago
This is caused by the dynamic entity that represents the doors using a 
transparency mode of zero. The entity needs to have the transparency = 2 flag 
set inside the door FPE, the BIN/DBO deleted and any level using the door 
re-built by re-adding the door to the level. This is due to the model pack 
preceding the V118 water feature.

Original comment by LeeBamberTGC@gmail.com on 5 Feb 2011 at 12:47