thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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Water reflection bug #28

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load any map (the best is metro theater) with water shader active
2. Change water.fx so you only see the reflection image (see additional 
information for values)
3. Start level

What is the expected output? What do you see instead?
That the universe gets reflected like it should (for example like in efxMod or 
other Mods). Instead the most of the water plain is black and only some parts 
are reflected.
http://imagesload.net/img/fpsc_water_reflection_bug.jpg

What version of the product are you using? On what operating system?
118 Beta 7 with Windows 7 32 Bit

Please provide any additional information below.

   float2 WaterScale = { 0.0f , 0.0f};
   float WaterBump = 0.00f;
   float FresPow = 2.5f;
   float2 Speed1={-0.04,0.04};
   float2 Speed2={0.05,-0.05};
   float3 RefractColor={0.0f,0.0f,0.0f};
   float3 ReflectColor={1.0f,1.0f,1.0f};

Original issue reported on code.google.com by DominikG...@gmail.com on 1 Feb 2011 at 10:01

GoogleCodeExporter commented 9 years ago
I cannot accept bugs that are caused by the default scripts and shaders being 
changed. As you can imagine we'd be here until doomsday! You can try with BETA8 
as there have been some changes that may help, but generally you change shaders 
at your own risk.

Original comment by LeeBamberTGC@gmail.com on 2 Feb 2011 at 1:31

GoogleCodeExporter commented 9 years ago

Original comment by LeeBamberTGC@gmail.com on 5 Feb 2011 at 7:59

GoogleCodeExporter commented 9 years ago
Tested Metro Theatre in V118 BETA 8 and although water effect works well with 
full effects off, full effects on employs a high volume of custom shaders. 
These custom shaders do not have the required clip and fog modifications 
required for reflection and underwater effects. Only the default stock shaders 
are supported in V118. It would be up to the individual third party artists to 
provide a model pack update that supports the ability to use their custom 
shaders in concert with the new water feature.

Original comment by LeeBamberTGC@gmail.com on 5 Feb 2011 at 2:23

GoogleCodeExporter commented 9 years ago
I will update all Metro Theater shaders to include the clip and fog 
modifications, and submit and update for this pack to TGC.

Original comment by mjblos...@gmail.com on 5 Feb 2011 at 3:55