thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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error while loading saved game #29

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. create an non-stock media level and save it then load it
do
2.
3.

What is the expected output? What do you see instead?
error message appear...runtime error 7006 - object number illegal at line 7027

What version of the product are you using? On what operating system?
v117/v118......on window 7

Please provide any additional information below.

Original issue reported on code.google.com by veeru565...@gmail.com on 2 Feb 2011 at 11:48

GoogleCodeExporter commented 9 years ago
the problem seem to occurring while holding any weapon..stock or non stock

Original comment by veeru565...@gmail.com on 3 Feb 2011 at 7:50

GoogleCodeExporter commented 9 years ago
and while saving the game without taking any weapon and loading ....there is 
seem to be picture of stock gun on left side ....(My guess default gun every 
time you load) 

Original comment by veeru565...@gmail.com on 3 Feb 2011 at 8:29

Attachments:

GoogleCodeExporter commented 9 years ago
I can recreate this bug every time with the attached map (only stock media).

Crash seems to happen only after you kill an enemy -> then save and reload. 
Crash happens on load end but before game is visible.

Thoughts: it might be related to some of the following:
1. The dropped weapon
2. Blood splatter
3. Enemy not "really" removed from game

The bug also happens with non-stock media.

Tested on FPSC V118 beta 7. Full Shaders.

Original comment by sorenb...@outlook.com on 3 Feb 2011 at 8:55

Attachments:

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I can verify that we have an issue with saving/loading a saved game. I have 
posted this on more than one occasion. I can also tell you that my partners are 
also aware of this issue which caused us to restart a complete commercial 
project. After reviewing your bug report, I can confirm that is a similar error 
that we received as well. Here is what happened on our end.

We had a WW2 commercial development we had started. We discovered that we could 
save a game, but the load gave us the exact same error as you have outlined. I 
took out RPG Mod and tried the vanilla FPSC- same results. I went through the 
entire code for both FPSC and RPG Mod and could not spot the problem. So after 
numerous tests, we devised a solution. I had to put "save points" in our game. 
In other words, the player does level one, then hits a small "segment-room" 
level 2 where their progress is auto-saved. Then they go to level 3, another 
save-point in level 4, and so on. This was the only way we could have the 
player load a saved game with no issues. I also had to disable the ability to 
save during the game and rely on my auto-save script to look after this. We use 
not just stock media, but a lot of custom media as well. Because we develop RPG 
Mod, we immediately looked at it to see if the error was in our mod. I then 
swapped to vanilla to ensure and discovered it was the same thing with vanilla 
FPSC.

It is interesting to note, we tried our SciFi commercial development, and even 
our newest Egyptian development. Guess what? They save so far with no issues. I 
could not figure out why that was. All our developments work properly, but only 
our WW2 developments have this save/load issue.

This started out in FPSC v1.16 on Windows Vista. Game rebuilt from scratch in 
FPSC v1.17 with the same issue. Also rebuilt on newest v1.18 beta on a second 
Vista machine with the same result.

Original comment by blackfox...@gmail.com on 3 Feb 2011 at 10:15

GoogleCodeExporter commented 9 years ago
auto save....good idea

Original comment by veeru565...@gmail.com on 4 Feb 2011 at 6:01

GoogleCodeExporter commented 9 years ago
Here is a screenshot of my loading crash. Just for the record.

Original comment by sorenb...@outlook.com on 4 Feb 2011 at 7:13

Attachments:

GoogleCodeExporter commented 9 years ago
one thing i found out is every time you load game .....its start from state=0

so if you saved your game suppose in state=3.....the game load from state=0 at 
that point 

so if turn on your light in last room via trigger zone before saving...and 
after loading you found your in a dark room

Original comment by veeru565...@gmail.com on 4 Feb 2011 at 2:50

GoogleCodeExporter commented 9 years ago
Confirmed in V118 BETA 7.

Original comment by LeeBamberTGC@gmail.com on 5 Feb 2011 at 1:45

GoogleCodeExporter commented 9 years ago
Fixed for V118 BETA8

Original comment by LeeBamberTGC@gmail.com on 5 Feb 2011 at 1:53