Closed GoogleCodeExporter closed 9 years ago
the problem seem to occurring while holding any weapon..stock or non stock
Original comment by veeru565...@gmail.com
on 3 Feb 2011 at 7:50
and while saving the game without taking any weapon and loading ....there is
seem to be picture of stock gun on left side ....(My guess default gun every
time you load)
Original comment by veeru565...@gmail.com
on 3 Feb 2011 at 8:29
Attachments:
I can recreate this bug every time with the attached map (only stock media).
Crash seems to happen only after you kill an enemy -> then save and reload.
Crash happens on load end but before game is visible.
Thoughts: it might be related to some of the following:
1. The dropped weapon
2. Blood splatter
3. Enemy not "really" removed from game
The bug also happens with non-stock media.
Tested on FPSC V118 beta 7. Full Shaders.
Original comment by sorenb...@outlook.com
on 3 Feb 2011 at 8:55
Attachments:
[deleted comment]
I can verify that we have an issue with saving/loading a saved game. I have
posted this on more than one occasion. I can also tell you that my partners are
also aware of this issue which caused us to restart a complete commercial
project. After reviewing your bug report, I can confirm that is a similar error
that we received as well. Here is what happened on our end.
We had a WW2 commercial development we had started. We discovered that we could
save a game, but the load gave us the exact same error as you have outlined. I
took out RPG Mod and tried the vanilla FPSC- same results. I went through the
entire code for both FPSC and RPG Mod and could not spot the problem. So after
numerous tests, we devised a solution. I had to put "save points" in our game.
In other words, the player does level one, then hits a small "segment-room"
level 2 where their progress is auto-saved. Then they go to level 3, another
save-point in level 4, and so on. This was the only way we could have the
player load a saved game with no issues. I also had to disable the ability to
save during the game and rely on my auto-save script to look after this. We use
not just stock media, but a lot of custom media as well. Because we develop RPG
Mod, we immediately looked at it to see if the error was in our mod. I then
swapped to vanilla to ensure and discovered it was the same thing with vanilla
FPSC.
It is interesting to note, we tried our SciFi commercial development, and even
our newest Egyptian development. Guess what? They save so far with no issues. I
could not figure out why that was. All our developments work properly, but only
our WW2 developments have this save/load issue.
This started out in FPSC v1.16 on Windows Vista. Game rebuilt from scratch in
FPSC v1.17 with the same issue. Also rebuilt on newest v1.18 beta on a second
Vista machine with the same result.
Original comment by blackfox...@gmail.com
on 3 Feb 2011 at 10:15
auto save....good idea
Original comment by veeru565...@gmail.com
on 4 Feb 2011 at 6:01
Here is a screenshot of my loading crash. Just for the record.
Original comment by sorenb...@outlook.com
on 4 Feb 2011 at 7:13
Attachments:
one thing i found out is every time you load game .....its start from state=0
so if you saved your game suppose in state=3.....the game load from state=0 at
that point
so if turn on your light in last room via trigger zone before saving...and
after loading you found your in a dark room
Original comment by veeru565...@gmail.com
on 4 Feb 2011 at 2:50
Confirmed in V118 BETA 7.
Original comment by LeeBamberTGC@gmail.com
on 5 Feb 2011 at 1:45
Fixed for V118 BETA8
Original comment by LeeBamberTGC@gmail.com
on 5 Feb 2011 at 1:53
Original issue reported on code.google.com by
veeru565...@gmail.com
on 2 Feb 2011 at 11:48