thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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Doors aren't rendered when under water. #4

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load the water sample map into FPSC.
2. Place a door so it's half underwater.
3. Test game and view the door area under the water and above the water.

Exepcted result is that the door is visible and rendered properly both 
udnerwater and above water.

What's happening is, when underwater the area of the door above the water is 
not rendered and you can see through into the next room.
When above water, the area of the door under the water can be seen through, etc.

Windows 7 32 bit, FPS Creator X9 v118 Beta 5.

Original issue reported on code.google.com by RKnox66 on 23 Jan 2011 at 5:25

GoogleCodeExporter commented 9 years ago
Same as below bug: 

Sort of, objects are only not rendered if they are using a shader. For some 
reason the water cameras cannot see the  object. This is an issue with DBPro 
that I've asked Lee to look into.

Original comment by hockeykid230@gmail.com on 26 Jan 2011 at 3:05

GoogleCodeExporter commented 9 years ago
Fixed for V118 BETA6

Original comment by LeeBamberTGC@gmail.com on 27 Jan 2011 at 9:48