thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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Segment Shader Auto Assign Issue #40

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create small room with segment which does not use bond1 shaders
2. Add light source and player start marker
3. Start test game and player spawns outside the map

What is the expected output? What do you see instead?
Shader should only be applied to segment if specified in the .fps. 

What version of the product are you using? On what operating system?
Win7 32bit, FPSC X9 V118 BETA8

Please provide any additional information below.
Map file attached. Used ww2 chateau grand hallway full segment in example.

Original issue reported on code.google.com by cjs...@googlemail.com on 7 Feb 2011 at 3:57

Attachments:

GoogleCodeExporter commented 9 years ago
I can confirm.

Original comment by lane...@gmail.com on 7 Feb 2011 at 4:37

GoogleCodeExporter commented 9 years ago
Please provide a screenshot or video of this from original poster and confirmer 
so I can do a like for like comparison. I tried the level in BETA8 with full 
effects off and on, and the room looked fine.

Original comment by LeeBamberTGC@gmail.com on 7 Feb 2011 at 6:02

GoogleCodeExporter commented 9 years ago
heres a video of bug
http://www.youtube.com/watch?v=FESQUCJbmnU

Original comment by lane...@gmail.com on 7 Feb 2011 at 10:40

GoogleCodeExporter commented 9 years ago
Duplicate bug report, issue 39 and 40 are the same issue.

Original comment by LeeBamberTGC@gmail.com on 9 Feb 2011 at 1:50