thoth23 / fpscreatorengine

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Smoke from player gun placed wrong #42

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create stock level with a stock gun.
2. Test level and fire gun.
3. Observe smoke coming from the hand/trigger area

What is the expected output? What do you see instead?
Smoke should be coming from end of the gun barrel instead.

What version of the product are you using? On what operating system?
FPSC V118 Beta 8. Windows Vista.

Please provide any additional information below.
Bug was confirmed by other user on the FPSC forum before posting here.

Original issue reported on code.google.com by sorenb...@outlook.com on 8 Feb 2011 at 8:23

Attachments:

GoogleCodeExporter commented 9 years ago
Does this happen will all stock weapons? If it's just the sci-fi blaster, we 
can call it a design feature of that particular model of space laser gun ;)

Original comment by LeeBamberTGC@gmail.com on 9 Feb 2011 at 1:17

GoogleCodeExporter commented 9 years ago
It happens with all of them. Stock sci-fi, ww2 and those found under Generic 
(Mossberg, Commando etc. (no smoke seen on Uzi though))

Original comment by sorenb...@outlook.com on 9 Feb 2011 at 8:15

GoogleCodeExporter commented 9 years ago
Any weapons with a SMOKE limb will now produce smoke and take the recoil into 
consideration. Also fixed about bug about secondary smoke resetting the primary 
for BETA10.

Original comment by LeeBamberTGC@gmail.com on 21 Feb 2011 at 9:45