Closed GoogleCodeExporter closed 9 years ago
for me this looks like the water plain having render problems, as the rest of
the skybox is visible (you can clearly see it on the screen).
I had a comparable problem while writing the LightRay shader and the water
plain was always active, even if water was not turned on.
Original comment by DominikG...@gmail.com
on 16 Feb 2011 at 9:07
Post process modes above 2 are not supported by the default shader engine. Only
post process mode 1 (bloom) and 2 (depth of field) are handled by the built-in
shader system of the engine. Extra post process modes are third party mods
which override the system with it's own shader solution and will not work in
tandem with the default shader system (of which the water is a part).
Original comment by LeeBamberTGC@gmail.com
on 21 Feb 2011 at 5:10
Original issue reported on code.google.com by
TheScene...@gmail.com
on 12 Feb 2011 at 8:19Attachments: