thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
1 stars 0 forks source link

skybox floor green #44

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Turn on lightrays via postprocessing=4
2.
3.

What is the expected output? What do you see instead?
Skybox should display correctly
Skybox box floot green

What version of the product are you using? On what operating system?
v118 beta 8
Windows 7
4gb ram
Champ   Valeur
ATI Radeon HD 5450

Please provide any additional information below.
fpm, current setup.ini and image attached

Original issue reported on code.google.com by TheScene...@gmail.com on 12 Feb 2011 at 8:19

Attachments:

GoogleCodeExporter commented 9 years ago
for me this looks like the water plain having render problems, as the rest of 
the skybox is visible (you can clearly see it on the screen).

I had a comparable problem while writing the LightRay shader and the water 
plain was always active, even if water was not turned on.

Original comment by DominikG...@gmail.com on 16 Feb 2011 at 9:07

GoogleCodeExporter commented 9 years ago
Post process modes above 2 are not supported by the default shader engine. Only 
post process mode 1 (bloom) and 2 (depth of field) are handled by the built-in 
shader system of the engine. Extra post process modes are third party mods 
which override the system with it's own shader solution and will not work in 
tandem with the default shader system (of which the water is a part).

Original comment by LeeBamberTGC@gmail.com on 21 Feb 2011 at 5:10