thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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Testbuildprocess consuming a larger amount of memory than before #46

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Creating a medium scaled level. (High texture resolution, lightmapquality 32 
and texture size 128) 
2. Full Shader effects. Shader's on segments and entities 
3. Testing level.

What is the expected output? What do you see instead?

Beta 4 (and the versions below) builded the level (testgame) without any 
issue's... they usually consumed around 1,5 or 1,6 Gigabyte of memory. However: 
The New Beta Versions exceed the 1,85 Memory Limit.

What version of the product are you using? On what operating system?

Windows XP (Problem persists on 1.18 Beta 8 and Beta 9)

Please provide any additional information below.

Original issue reported on code.google.com by adrienas...@gmail.com on 17 Feb 2011 at 8:16

GoogleCodeExporter commented 9 years ago
The latest version does consume more memory than previous versions closer to 
V117 as V118 includes new features. I suggest trimming the quality settings or 
the level size to allow V118 to build the level successfully.

Original comment by LeeBamberTGC@gmail.com on 21 Feb 2011 at 5:11