thoth23 / fpscreatorengine

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Numeric huds wont display correctly after saving the game (ingame) #47

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create a script that contains a line like this:
:state=0:dimvar=ammount,hudreset,hudx=75,hudy=44,hudsizex=12,hudsizey=14,hudimag
e=yournumerichud.tga,hudname=ammounthud,hudtype=6,huduservar=ammount,hudhide=1,h
udmake=numeric
2. Give the variable a value from an external source (like entering a 
triggerzone)
3. Build the game
4. Play the game, enter the triggerzone to get a value for the variable and 
then save the game
5. Load the game again

What is the expected output? What do you see instead?
I expect the numeric hud to display the saved variable (saving dimvar works for 
other things), instead it displays a value of 0 and cant be updated with a new 
value.

What version of the product are you using? On what operating system?
1.18 Beta 8 on Windows Vista

Please provide any additional information below.

Original issue reported on code.google.com by joakim_o...@yahoo.se on 19 Feb 2011 at 12:57

GoogleCodeExporter commented 9 years ago
Found out that it was my scripting that was wrong, which mean no bug.
This issue can be discarded.

Original comment by joakim_o...@yahoo.se on 19 Feb 2011 at 9:25

GoogleCodeExporter commented 9 years ago
Bug not reproducible.

Original comment by LeeBamberTGC@gmail.com on 21 Feb 2011 at 5:19