thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
1 stars 0 forks source link

High "entity logic" in beta 9 draining framerate #48

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load "Metro Theater Showcase.fpm" from Model Pack 38
2. Entity logic meter is maxed out, and framerate suffers
3. See attached screenshot for comparison

What is the expected output? What do you see instead?
In beta 3, entity logic meter is very low and a smooth 60fps is achieved.  In 
beta 9, framerate is much lower and entiy logic meter is maxed out

Please use labels and text to provide additional information.

Original issue reported on code.google.com by mjblos...@gmail.com on 20 Feb 2011 at 5:38

Attachments:

GoogleCodeExporter commented 9 years ago
BETA10 solves the slow down, caused by a combination of the new floor finding 
ray cast which has now been limited to characters and ensured the dynamic light 
re-calculator only applies to entities within the range of the specific light.

Original comment by LeeBamberTGC@gmail.com on 22 Feb 2011 at 1:05