thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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Objects aren't rendered when underwater. #5

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load the water sample map into FPSC.
2. Test game and throw objects into the water, the object isn't rendered 
properly.

Exepcted result is that the object is visible and rendered properly both 
underwater and above water.

What's happening is, when underwater the area of the object above the water is 
not rendered.
When above water, the area of the object under the water is not rendered.

Windows 7 32 bit, FPS Creator X9 v118 Beta 5.

Original issue reported on code.google.com by RKnox66 on 23 Jan 2011 at 5:26

GoogleCodeExporter commented 9 years ago
Sort of, objects are only not rendered if they are using a shader. For some 
reason the water cameras cannot see the  object. This is an issue with DBPro 
that I've asked Lee to look into.

Original comment by hockeykid230@gmail.com on 26 Jan 2011 at 3:04

GoogleCodeExporter commented 9 years ago
Fixed for V118 BETA6.

Original comment by LeeBamberTGC@gmail.com on 27 Jan 2011 at 9:49