Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
[deleted comment]
[deleted comment]
[deleted comment]
[deleted comment]
This is a very strange situation. It is inconsistent. However, it seems to be
consistent with the type of map design as veer.fpm. I am attaching another fpm
that has the same design but a different segment. It seems like it doesn't like
twisty turny designs. I am going to also attach a very simple map where the
vickers DOESN'T seem to crash.
Original comment by terryr...@gmail.com
on 9 Mar 2011 at 12:19
Well, I guess I have to add a comment in order to attach a file. Veer1 has the
maze type design with a different segment. It modern model pack 2 I think.
Veer.fpm and test.fpm is modern day pack. You will see that test.fpm does not
cause a crash. But veer.fpm and veer1.fpm does cause a crash with the vickers.
Again, I had not gotten a crash on the maze with other weapons. However, I'm
going to try again.
Original comment by terryr...@gmail.com
on 9 Mar 2011 at 12:37
Attachments:
Veer replaced the vicker gun with errant AI/m249A in the fpm veer1.fpm and he
claims it crashes. I don't have that gun so can't confirm. He doesn't have an
account with Google so that's why he's not posting or commenting here.
Original comment by terryr...@gmail.com
on 11 Mar 2011 at 12:57
I apologize for not noticing but this is similiar to issue #49. I hadn't
realized "Veer" posted it. He told me he couldn't post to this list.
Original comment by terryr...@gmail.com
on 5 Apr 2011 at 2:58
Does this happen with a fresh install of FPSC and the latest beta, without any
model packs installed? Try it with the next beta and let me know the new line
number if it crashes again, thanks.
Original comment by LeeBamberTGC@gmail.com
on 5 Apr 2011 at 12:47
I just did a totally clean install of FPSC yesterday and so will be checking
this out now.
Original comment by terryr...@gmail.com
on 6 Apr 2011 at 12:10
Tried veer.fpm and veer1.fpm. I still get a crash.
I think I mentioned before that it happens frequently when the entities are
around the bend so to say. Since this is a maze there are a lot of "hidden"
zombies.
When there is an onslaught of these zombies as you have in the attached
test.fpm, then it never crashes.
Original comment by terryr...@gmail.com
on 6 Apr 2011 at 12:56
Attachments:
I'm beginning to find this issue with other guns as well. But, I'm not so sure
it is the gun's fault. :)
It is leaning toward the possibility it has to do with wall segments. I don't
know if you tried the onslaught (test.fpm) but that started leading me to think
of the walls. In veer.fpm and veer1.fpm, there are two different wall segments
but we have the same problem. In test.fpm there are no walls and there are no
problems.
In test1.fpm (see attached) I placed two large wall segments on the map. When
player tried to go around the first wall, it crashed for me.
Original comment by terryr...@gmail.com
on 6 Apr 2011 at 1:11
Attachments:
Any reason why this is still alive? :SMILE: It is the same thing as issue 49
that has been removed. ;) In fact it is now working with RPG Mod. :A Big Smile:
Original comment by terryr...@gmail.com
on 15 Apr 2011 at 12:55
Apparently fixed in latest beta :)
Original comment by LeeBamberTGC@gmail.com
on 20 Apr 2011 at 4:07
Original issue reported on code.google.com by
terryr...@gmail.com
on 4 Mar 2011 at 4:47Attachments: