thoth23 / fpscreatorengine

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the "vickers" gun apparently causes a crash #61

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load the attached fpm and run the level
2. Keep winding through the maze until crash
3.

What is the expected output? What do you see instead?
Should make it to the end of the maze at win zone.
Eventually crashes.

What version of the product are you using? On what operating system?
v118 beta 9 w7

Please provide any additional information below.
It does not always crash at the same position. It varies. See attached image 
file to see the error.

I tested the "mp40," "blaster," "autoslug," and "tavor" without crashing. It 
only crashes when using the vickers gun.

Original issue reported on code.google.com by terryr...@gmail.com on 4 Mar 2011 at 4:47

Attachments:

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
This is a very strange situation. It is inconsistent. However, it seems to be 
consistent with the type of map design as veer.fpm. I am attaching another fpm 
that has the same design but a different segment. It seems like it doesn't like 
twisty turny designs. I am going to also attach a very simple map where the 
vickers DOESN'T seem to crash.

Original comment by terryr...@gmail.com on 9 Mar 2011 at 12:19

GoogleCodeExporter commented 9 years ago
Well, I guess I have to add a comment in order to attach a file. Veer1 has the 
maze type design with a different segment. It modern model pack 2 I think. 
Veer.fpm and test.fpm is modern day  pack. You will see that test.fpm does not 
cause a crash. But veer.fpm and veer1.fpm does cause a crash with the vickers. 
Again, I had not gotten a crash on the maze with other weapons. However, I'm 
going to try again.

Original comment by terryr...@gmail.com on 9 Mar 2011 at 12:37

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GoogleCodeExporter commented 9 years ago
Veer replaced the vicker gun with errant AI/m249A in the fpm veer1.fpm and he 
claims it crashes. I don't have that gun so can't confirm. He doesn't have an 
account with Google so that's why he's not posting or commenting here.

Original comment by terryr...@gmail.com on 11 Mar 2011 at 12:57

GoogleCodeExporter commented 9 years ago
I apologize for not noticing but this is similiar to issue #49. I hadn't 
realized "Veer" posted it. He told me he couldn't post to this list.

Original comment by terryr...@gmail.com on 5 Apr 2011 at 2:58

GoogleCodeExporter commented 9 years ago
Does this happen with a fresh install of FPSC and the latest beta, without any 
model packs installed? Try it with the next beta and let me know the new line 
number if it crashes again, thanks.

Original comment by LeeBamberTGC@gmail.com on 5 Apr 2011 at 12:47

GoogleCodeExporter commented 9 years ago
I just did a totally clean install of FPSC yesterday and so will be checking 
this out now.

Original comment by terryr...@gmail.com on 6 Apr 2011 at 12:10

GoogleCodeExporter commented 9 years ago
Tried veer.fpm and veer1.fpm. I still get a crash.

I think I mentioned before that it happens frequently when the entities are 
around the bend so to say. Since this is a maze there are a lot of "hidden" 
zombies.

When there is an onslaught of these zombies as you have in the attached 
test.fpm, then it never crashes. 

Original comment by terryr...@gmail.com on 6 Apr 2011 at 12:56

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GoogleCodeExporter commented 9 years ago
I'm beginning to find this issue with other guns as well. But, I'm not so sure 
it is the gun's fault. :)

It is leaning toward the possibility it has to do with wall segments. I don't 
know if you tried the onslaught (test.fpm) but that started leading me to think 
of the walls. In veer.fpm and veer1.fpm, there are two different wall segments 
but we have the same problem. In test.fpm there are no walls and there are no 
problems.

In test1.fpm (see attached) I placed two large wall segments on the map. When 
player tried to go around the first wall, it crashed for me.

Original comment by terryr...@gmail.com on 6 Apr 2011 at 1:11

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GoogleCodeExporter commented 9 years ago
Any reason why this is still alive? :SMILE: It is the same thing as issue 49 
that has been removed. ;) In fact it is now working with RPG Mod. :A Big Smile:

Original comment by terryr...@gmail.com on 15 Apr 2011 at 12:55

GoogleCodeExporter commented 9 years ago
Apparently fixed in latest beta :)

Original comment by LeeBamberTGC@gmail.com on 20 Apr 2011 at 4:07