Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
I confirmed and reported this with issue #53. Unfortunately I mis-titled it.
Original comment by terryr...@gmail.com
on 6 Mar 2011 at 9:58
Original comment by LeeBamberTGC@gmail.com
on 6 Mar 2011 at 10:23
Just a note to say this happens with custom segment textures also.
Original comment by nickydud...@googlemail.com
on 7 Mar 2011 at 7:16
This problem appears to be related to the bump shaders looking for a normalmaps
files. If _n file is added from the correct texture it should show. Please
see screenshot: Before image is without normalmaps and after is with
normalmaps.
Original comment by DavidsGr...@gmail.com
on 8 Mar 2011 at 11:50
Attachments:
Note: This happens to all custom or stock, entities and segments.
Original comment by DavidsGr...@gmail.com
on 8 Mar 2011 at 11:52
The black blob shows up with the Medieval segments.
Original comment by terryr...@gmail.com
on 9 Mar 2011 at 12:47
Black blob shows up in the science pack computer room
Original comment by terryr...@gmail.com
on 9 Mar 2011 at 12:56
Black blob is in the castlepack kings room
Original comment by terryr...@gmail.com
on 9 Mar 2011 at 1:02
Black blob is in dungeon pack dungeon room 4e
Original comment by terryr...@gmail.com
on 9 Mar 2011 at 1:04
Black blob is in model pack #32 (office).
Original comment by terryr...@gmail.com
on 15 Mar 2011 at 11:59
I noticed that if you set dynamiclighting to 1 1 in setup.ini and then use a
dynamic light rather than a static light, there will not be any black blob.
Also, with dynamic lights on it still is an issue with a static light. It seems
that it only happens with static lights.
Attachment #1 shows the map with a static light. Attachment #2 shows the test
level without the black blob.
Original comment by terryr...@gmail.com
on 22 Mar 2011 at 5:20
Attachments:
I said in comment 12, "Attachment #1 shows the map with a static light"
I meant to say a "dynamic light". Because of the image I'm sure it is obvious.
:)
Original comment by terryr...@gmail.com
on 24 Mar 2011 at 3:07
Has this issue been fixed?
Original comment by nickydud...@googlemail.com
on 6 Apr 2011 at 7:45
not that I'm aware
Original comment by terryr...@gmail.com
on 6 Apr 2011 at 10:45
Please try this with BETA13. I have changed some code which 'might' change this
behaviour...
Original comment by LeeBamberTGC@gmail.com
on 13 Apr 2011 at 2:27
Seems we have reports this was fixed (accidently) by BETA 13.
Original comment by LeeBamberTGC@gmail.com
on 13 Apr 2011 at 6:01
Original issue reported on code.google.com by
nickydud...@googlemail.com
on 6 Mar 2011 at 8:44Attachments: