What steps will reproduce the problem?
1. Set up a segment pillar in the middle of a room, place a TF-341 Enemy on top
of it, with a weapon.
2. Place yourself in front of and below the enemy's pillar.
3. Make sure there is a wall segment on top of your position, in front of the
enemy (this will show where he is shooting).
What is the expected output? What do you see instead?
The enemy should see be shooting at the player, even if the player is on a
level below him.
What version of the product are you using? On what operating system?
Beta 10, Windows 7
Please provide any additional information below.
Image of enemy firing on player (no damage was taken whatsoever), and resulting
bullet pattern on wall above player.....included in attachment.
Original issue reported on code.google.com by ogkei...@gmail.com on 8 Mar 2011 at 2:20
Original issue reported on code.google.com by
ogkei...@gmail.com
on 8 Mar 2011 at 2:20Attachments: