thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
1 stars 0 forks source link

Dynamic Entity Shadows not consistent with Static Entity shadows #76

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load attached fpm (all stock)
2. Run level
3. View shadows.

What is the expected output? What do you see instead?
Dynamic entity shadows should be pointing in same direction as static shadow. 
Instead they are pointing in reverse? Not sure if it would be considered 
reverse or not.

What version of the product are you using? On what operating system?
v118 Beta 10. OS W7

Please provide any additional information below.
The closest and furthest barrel are equidistant to the light. The closest is a 
static entity. The furthest is the dynamic entity.

Find attached the fpm and an image.

Original issue reported on code.google.com by terryr...@gmail.com on 19 Mar 2011 at 4:21

Attachments:

GoogleCodeExporter commented 9 years ago
Please provide an FPM and steps on how to get the shadows visible within the 
game. By default there are no dynamic shadows in X9.

Original comment by LeeBamberTGC@gmail.com on 5 Apr 2011 at 1:04

GoogleCodeExporter commented 9 years ago
Yes,  by default there are not. If you do not want dynamic shadows because of 
the difficulties they create then you probably need to take out this one line 
within the setup.ini file. By default it is set to 0 which will not create 
dynamic shadows. See attached. However, when you set this to one you will get 
shadows with dynamic entities. 

After setting this to one then use fpm attachment above called shadow_issue.fpm.

I had done a totally clean FPSC install yesterday and am going to test it once 
again.

Original comment by terryr...@gmail.com on 6 Apr 2011 at 12:19

Attachments:

GoogleCodeExporter commented 9 years ago
No changes since re-install of FPSC. I personally do not need dynamic shadows. 
This was brought up by a user who would like to use them and saw this parameter 
in the setup.ini file. Several others then were interested. There were comments 
by older members who said just don't use them as it never has worked. 

What about deleting this parameter so it doesn't get accidentally used? Maybe 
put it on the back burner if you are still interested in getting it to work?

Original comment by terryr...@gmail.com on 6 Apr 2011 at 12:29

GoogleCodeExporter commented 9 years ago
Yes I am tempted to remove this tempting flag, dynamic shadows need a LOT of 
code to get them from the experimental stuff we have in the engine now to where 
you would want it as a fully fledged feature.

Original comment by LeeBamberTGC@gmail.com on 13 Apr 2011 at 2:33