thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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The A and D keys result in a forward movement #77

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load any stock map
2. Run it
3. Hold the A and D keys (left and right movement)

What is the expected output? What do you see instead?
You should stay still, as you are counteracting both movements. You start 
moving forward instead, as if pressing the W key.

What version of the product are you using? On what operating system?
FPSC V1.18 Beta 12
Windows 7 Home Premium 64-Bit

Please provide any additional information below.
This also occurs in built games.

Original issue reported on code.google.com by akant...@gmail.com on 6 Apr 2011 at 1:40

GoogleCodeExporter commented 9 years ago
I can confirm this bug.

Using V118 beta 10 on Win Vista.

Original comment by sorenb...@outlook.com on 6 Apr 2011 at 6:36

GoogleCodeExporter commented 9 years ago
Yes, this happens. But why press both keys at the same time? I don't believe it 
is probably a "bug" per se. I think this is the normal physics when both keys 
are pressed -- according to the physics of "ode." :) I could be wrong.

I can understand that when you are pressing one of the two keys and you wanted 
to go in the opposite direction and didn't lift the other finger off that first 
key and then, by accident, pressing the second key would cause the player to 
bump up a very short distance. But that should only be instantaneous.

Original comment by terryr...@gmail.com on 6 Apr 2011 at 12:41

GoogleCodeExporter commented 9 years ago
What do popular FPS games do when pressing A + D?

Could be the solution to do what the rest of the bunch does.

(I'm a Xbox gamer so I have no idea how Call of Duty acts on pc)

Original comment by sorenb...@outlook.com on 6 Apr 2011 at 2:55

GoogleCodeExporter commented 9 years ago
I have never played a game that did anything but stand still when pressing the 
A and D keys. On an Xbox, you wouldn't have this problem because you can't push 
the analog stick to the left and right at the same time. In PC games like halo, 
COD, Crysis, CS:S, HL2, etc. you stand still when these are pressed.

Original comment by akant...@gmail.com on 6 Apr 2011 at 7:23

GoogleCodeExporter commented 9 years ago
I didn't add this as a bug. It's just one of those little things that could 
make the engine 0.00000001% better in terms of positive responsiveness. I find 
myself holding the keys at the same time all the time, no matter what kind of 
game it is. It's not really a huge problem; it could go unfixed and only a 
couple of people and I would notice. I just thought I would post something of 
lesser value than the other issues here, just to try Google Code out.

Original comment by akant...@gmail.com on 6 Apr 2011 at 7:29

GoogleCodeExporter commented 9 years ago
I was kidding about the physics of "ode"

OK so you bent my arm a little. I checked the source code and made it so that 
when the "A" key and the "D" key are pressed at the same time, the player does 
not move. 

If Lee OK's this it should be in a release. If not then you'll have to put up 
with the player moving forward. I made sure all the other movement keys work. 
They do. Lee will have to test it thoroughly if he's interested in the 
modification.

Original comment by terryr...@gmail.com on 7 Apr 2011 at 10:14

GoogleCodeExporter commented 9 years ago
Fixed for next beta (13)

Original comment by LeeBamberTGC@gmail.com on 8 Apr 2011 at 12:19