thoth23 / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
1 stars 0 forks source link

gun switching #80

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. basic map metro or other standard stone floor 

When having multiple guns i cannot switch them while moving i have to stop then 
switch (using mouse or keys)

What version of the product are you using? On what operating system?

beta 12

Specifications
Processor   AMD E-Series processor E-350 (512 KB / 1 MB L2 cache, 1.60 GHz, DDR3 
1066 MHz, 18 W)
Chipset     AMD A50M Fusion™ Controller Hub
Memory  3 GB of DDR3 1066 MHz memory, upgradeable to 8 GB using two soDIMM 
modules
Dual-channel DDR3 SDRAM support

Hard Drive  320GB SATA hard drive
Optical Drive   DVD-Super Multi double-layer drive
Card Reader     2-in-1 card reader, Supporting MultiMediaCard™, Secure Digital

Display     15.6" HD 1366 x 768 pixel resolution, high-brightness (220-nit), TFT 
LCD
Video   ATI Radeon™ HD 6310 Graphics with 256 MB of dedicated system memory, 
supporting Unified Video Decoder 3 (UVD3), OpenCL™ 1.1, OpenGL® 3.1, OpenEXR 
High Dynamic-Range (HDR) technology, Shader Model 5.0, Microsoft® DirectX® 11

Audio   Built-in mono speaker
High-definition audio support
MS-Sound compatible
Built-in microphone

Webcam  Acer Video Conference, featuring: Acer Crystal Eye webcam with 1280 x 
1024 resolution

WLAN    Acer InviLink™ Nplify™ 802.11b/g/n Wi-Fi CERTIFIED™
- Supporting Acer SignalUp™ wireless technology
Ethernet    Gigabit Ethernet, Wake-on-LAN ready
Bluetooth   N/A
Modem   N/A

Interface Ports     2-in-1 card reader (SD™, MMC)
3 x USB 2.0 ports
HDMI™ port with HDCP support
external display (VGA) port
Headphone / speaker / line-out jack
Microphone-in jack
Ethernet (RJ-45) port
DC-in jack for AC adapter

Operating System    Genuine Windows® 7 Home Premium ; 64-bit version, 
English/French OS (user must make one-time choice of language on first start-up)
Software    Productivity
• Acer Backup Manager
• Acer ePower Management
• Acer eRecovery Management
• Adobe® Flash® Player 10
• Adobe® Reader® 9.1
• eSobi™
• Microsoft® Office 2010 preloaded (purchase a product key to activate)
• Microsoft® Office Starter 2010
• Norton™ Online Backup

Security
• McAfee® Internet Security Suite Trial
• MyWinLocker®

Multimedia
• Cyberlink® PowerDVD™
• NTI Media Maker™

Gaming
• WildTangent® Acer Edition

Communication and ISP
• Microsoft® Silverlight™
• Windows Live™ Essentials

Utilities and tools
• Acer Identity Card
• Acer Registration
• Acer Updater

Keyboard    103-/104-/107-key Acer FineTip keyboard with independent standard 
numeric keypad, international language support
Touchpad    Multi-gesture touchpad, supporting two-finger scroll, pinch, rotate, 
flip
Media keys  Media control keys (printed on keyboard): play/pause, stop, 
previous, next, volume up, volume down

Security    Slot for Kensington lock
BIOS user, supervisor, HDD passwords

AC Adapter  3-pin 65 W AC adapter
Battery     48 Wh 4400 mAh 6-cell Li-ion standard battery pack

Dimensions  381 x 253 x 25~34 mm
15 x 9.96 x 0.98~1.33 inches
Weight  2.6 kg (5.74 lbs.) with 6-cell battery pack

Original issue reported on code.google.com by greend...@gmail.com on 13 Apr 2011 at 5:00

GoogleCodeExporter commented 9 years ago
Please specify EXACTLY what the segment is used to create the floor, and 
EXACTLY which weapon is used in the level, and provide a complete step by step 
on what I should to do see this problem. Right now everything works as expected 
for FPSC.

Original comment by LeeBamberTGC@gmail.com on 14 Apr 2011 at 3:06

GoogleCodeExporter commented 9 years ago
using the standard ground floor on startup did a 10x10 layout  colt45 & 
tommygun & player start marker  ran and tested the game it will not switch guns 
while moving (Beta 12) also i upgraded to (beta 13) now when i try and switch 
when i stop sometimes it switch's sometimes it does a reload animation and my 
ammo went to 0/0

Original comment by greend...@gmail.com on 14 Apr 2011 at 4:53

GoogleCodeExporter commented 9 years ago
can conform this issue with beta 12 with the scifi 1 level

Original comment by Henk.ant...@gmail.com on 14 Apr 2011 at 4:45

GoogleCodeExporter commented 9 years ago
same with me....can't change while moving

Original comment by veeru565...@gmail.com on 14 Apr 2011 at 10:36

GoogleCodeExporter commented 9 years ago
I can confirm it also. However, this might have been a "feature" added for more 
realism. So, this might be something you will have to convince Lee to allow for 
weapon switching while moving forward. 

Original comment by terryr...@gmail.com on 15 Apr 2011 at 12:53

GoogleCodeExporter commented 9 years ago
would be a bad feature and really unrelistick i have never seen a fps i have 
played that has done that

Original comment by greend...@gmail.com on 15 Apr 2011 at 5:09

GoogleCodeExporter commented 9 years ago
You're probably right as far as an FPS feature. But as far as being 
unrealistic, I disagree. It is unrealistic unless you were Arnold 
Schwarzenegger.  I was in 'nam and when I was moving forward (and usually 
quickly and low to the ground, I would have never been able to switch weapons. 
Besides, I didn't have any other weapons on me. Except for a bayonet. ;)

If you've ever seen pics of soldiers in Iraq or Afghanistan you will see they 
are so bogged down with gear their lucky to be able to handle the weapon they 
are holding.

Enough said about that. Lee has at least started the issue without comment. It 
probably would be an easy fix. :)

Original comment by terryr...@gmail.com on 15 Apr 2011 at 6:26

GoogleCodeExporter commented 9 years ago
Personally I think switching any weapon while moving is very unrealistic, 
unless you've got six arms... However, if this 'feature' were added maybe Lee 
could allow it to be toggled via an FPI action. Say "Moveandswitch=x" or 
something.

Original comment by TheScene...@gmail.com on 18 Apr 2011 at 9:27

GoogleCodeExporter commented 9 years ago
when your ammo is zero...and your running away from zombie....you just can't 
change your gun without getting killed

Original comment by veeru565...@gmail.com on 11 May 2011 at 8:00

GoogleCodeExporter commented 9 years ago
before you post veeru might want to get the facts. the zero ammo means  0/0 
when i started with say 500 on reload it went to 0/0 as for people saying cant 
switch guns while running yes you can people do it all the time and thats the 
way it was in the engine before last update 

Original comment by greend...@gmail.com on 12 May 2011 at 8:25

GoogleCodeExporter commented 9 years ago

Original comment by hockeykid230@gmail.com on 8 Jun 2011 at 7:00