What steps will reproduce the problem?
1. in test mode
2. in compiled game
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
1.18.17
Please provide any additional information below.
When using a trigger zone and set sound, the sound never disapears, so when you
go back over trigger the sound plays again
scripts used
Start = Appear1 and also tried Appear2
Main = plrinzoneactivateused.fpi
Destroy = disappear1.fpi and also have tried disappear2.fpi
Original issue reported on code.google.com by christop...@gmail.com on 24 May 2011 at 5:22
Original issue reported on code.google.com by
christop...@gmail.com
on 24 May 2011 at 5:22