Open Trevoke opened 6 years ago
I will volunteer to get this underway. I vote for sticking with terminal + ncurses.
I agree with keeping the dependencies very light - the whole point is to teach after all, not to build an entire, compelling game.
Entirely reasonable :D
On Sun, Mar 11, 2018 at 11:46 PM, Thomas van der Pol < notifications@github.com> wrote:
I agree with keeping the dependencies very light - the whole point is to teach after all, not to build an entire, compelling game.
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My original intent was just to use curses for this.
I think that's a great idea. Besides, knowing how to use curses leads to being able to create/manage/test some terminal-based apps, so that has tons of practical consequences :)
On Tue, Mar 27, 2018 at 2:44 AM, Matthew Mongeau notifications@github.com wrote:
My original intent was just to use curses for this.
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We need a prototype of "there's a character on the screen and it moves".
We may want to leverage the gosu library, though I know that would be a switch from what we currently have, so it may not be ideal:
Whether we use gosu or stick to plain terminal, we need this. This means we need a volunteer. Who's going to put in the time for this?