Ideally, we also want to easily trigger bad or custom endings through simple and obvious gameplay decisions on Stage 1. This likely requires more ECL and binary hacks than simply changing if(stage == 6) to if(stage == 1) as we've been doing.
Alternatively, bad/custom/good endings could be chosen in a separate Windows dialog window during gameplay, like the one for #8.
Oh, and TH09. Good luck finding a hack that doesn't hang on a white screen after the staff roll.
Ideally, we also want to easily trigger bad or custom endings through simple and obvious gameplay decisions on Stage 1. This likely requires more ECL and binary hacks than simply changing
if(stage == 6)
toif(stage == 1)
as we've been doing.Alternatively, bad/custom/good endings could be chosen in a separate Windows dialog window during gameplay, like the one for #8.
Oh, and TH09. Good luck finding a hack that doesn't hang on a white screen after the staff roll.
Done: