This is something I noticed when watching a replay of a playthrough that happened to use the Gluttonous Centipede card. After completing a stage, the Centipede's damage multiplier would be reset to 1.000 (which is normally preserved in between stages and only reset after losing a life or bombing). This would nearly instantly cause a desync and make any replay that uses this card completely meaningless unless you instantly bomb at the start of every stage to manually reset the Centipede's multiplier.
This is something I noticed when watching a replay of a playthrough that happened to use the Gluttonous Centipede card. After completing a stage, the Centipede's damage multiplier would be reset to 1.000 (which is normally preserved in between stages and only reset after losing a life or bombing). This would nearly instantly cause a desync and make any replay that uses this card completely meaningless unless you instantly bomb at the start of every stage to manually reset the Centipede's multiplier.