Closed Yuyutato closed 3 years ago
ZUN games patching usually works well, so I would guess on human error (no offense). We usually help with debugging them on Discord, but here is fine too.
Here are some debugging tips:
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Patch stack:
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You want to make sure your patch is listed here, with the correct path.
(Data) Resolving megamari/data/enemy/bullet0000/0012.bmp... not found
(JSON) Resolving megamari/data/enemy/bullet0000/0012.bmp.jdiff... not found
And an example where thcrap replaced a file:
(PNG) Resolving megamari/data/enemy/bullet0000/0012.png...
+ D:/thcrap/thcrap_build_wsl/thcrap_test/repos/thpatch/lang_en/megamari/data/enemy/bullet0000/0012.png
Another example with the th16 title logo:
(PNG) Resolving th16/title/title_logo.png...
+ D:/thcrap/thcrap_build_wsl/thcrap_test/repos/thpatch/lang_en/th16/title/title_logo.png
+ D:/thcrap/thcrap_build_wsl/thcrap_test/repos/thpatch/lang_fr/th16/title/title_logo.png
Here, thcrap will use the last file, which is the one from lang_fr.
I was able to confirm that this issue got resolved
This is my First Time Experimenting with thcrap and I've noticed that some Changes aren't showing up. I'm Edditing the Dialouge and Basing that off the Official English Translations so I Coppied them across and only some Changes including those are Appearing.
For Example I Can Change the Kanji on the SA Title Screen but the Sprites Won't Change. These sprite Changes do affect the game the though if I Compile a .dat and Replace it.
Is there somthing I'm Doing Wrong?
Sorry if this is the Wrong Place to Post this Problem as it might just be Human error and not a bug