Closed ffd000 closed 1 year ago
thecl -d8 -m ../th08.eclm ../dat/ecldata1.ecl ecldata1.tecl thecl -c8 -m ../th08.eclm ecldata1.tecl ecldata1_recomp.ecl thecl -d8 -m ../th08.eclm ecldata1_recomp.ecl ecldata1_recomp.tecl
Instructions with difficulty flags now look like this:
!- etFanAimed(0, 6, 1, 1, 1.0f, 0.5f, 0.0f, 0.18479957f, 515); etFanAimed(0, 6, 1, 1, 1.8f, 0.5f, 0.0f, 0.18479957f, 515); etFanAimed(0, 6, 1, 1, 2.2f, 0.5f, 0.0f, 0.18479957f, 515); !* fset_add(%F2, %ANGLE_PLAYER, 3.1415927f); ... !- etFanAimed(1, 2, 1, 1, 1.6f, 0.5f, 0.0f, 0.18479957f, 515); etFanAimed(1, 2, 1, 1, 2.6f, 0.5f, 0.0f, 0.18479957f, 515); !* etOn(); !- etOnAutoDelay(90); etOnAutoDelay(30); +5000: //5061 !* delete();
And enemies don't work. Eclmap from here but the same thing happens without one
Edit after debugging: The parser thinks th8 has numeric difficulties (state->has_numeric_difficulties is true in parse_rank) even though I'm specifying version 8.
thanks for the report, has_numeric_difficulties was not being initialized in the th06 module
Instructions with difficulty flags now look like this:
And enemies don't work. Eclmap from here but the same thing happens without one
Edit after debugging: The parser thinks th8 has numeric difficulties (state->has_numeric_difficulties is true in parse_rank) even though I'm specifying version 8.