Closed BenDol closed 9 years ago
Right now PlayN does not report the up/down state of the modifier keys. You can listen for, for example, a Key pressed event with Key.SHIFT and note that the shift key is down, and then listen for the Key.SHIFT released event and note that it's no longer down.
I can't find out how to detect keyboard modifier clicks, if there isn't a way to do it, perhaps it could be implemented since its a very common feature required in game design.
I would have expected the modifiers to be returned in the Keyboard.Event
Cheers!