Closed MrTornado24 closed 1 year ago
The problem is that I discard the networks when going from the coarse stage to the geometry stage. You can try setting system.geometry.geometry_only=false
and system.geometry_convert_inherit_texture=true
for the geometry stage to keep the networks and setting system.geometry_convert_inherit_texture=true
for the texture stage to use the inherited texture. Let me know if this does not solve the problem.
Thanks for your reply! Yeah, the problem is solved.
How can we reuse the texture from the coarse stage result as the initialization for the texture stage in ProlificDreamer?