Currently, astute players may realize that you can go to the stats page and change your stats on the fly to transform a failed check into a success check. This could be solved either by preventing stats change when a check is failed (not ideal), or somehow registering that the check has failed so that changing stats will not change the outcome.
While I can safely assume that this is not a high priority task, I wonder if this is something to do to begin with.
After all, it is always possible to do the same even on the app, if you have saved the run.
Currently, astute players may realize that you can go to the stats page and change your stats on the fly to transform a failed check into a success check. This could be solved either by preventing stats change when a check is failed (not ideal), or somehow registering that the check has failed so that changing stats will not change the outcome.