Closed ilkkapeltola closed 5 months ago
adding the same feature to WebGL canvas that was already on the 2D canvas. Calculated three times and checking the most common bytes of each channel of each pixel. This way, rudimentary small random noise is cleaned out.
adding the same feature to WebGL canvas that was already on the 2D canvas. Calculated three times and checking the most common bytes of each channel of each pixel. This way, rudimentary small random noise is cleaned out.