Closed bedwardly-down closed 3 months ago
@bedwardly-down Thank you for your PR. I guess there is no specific limitations to keep old version of GLFW. At least I don't know any. You could put just new version in appropriate directory.
Linux and Windows targets were broken please remove "glx_context.h", "wgl_context.h", "nsgl_context.h" in (glfw.qbs) because it was removed from project
Linux and Windows targets were broken please remove "glx_context.h", "wgl_context.h", "nsgl_context.h" in (glfw.qbs) because it was removed from project
Just pushed that. Thanks for your patience. :D
Checking on the GLFW issue right now. That's what I was afraid of. If Windows fails, that means Mac and Linux probably will. Have to leave for work within the hour, so may not get to it until afterwards or tomorrow.
Sure no problem. There is some linking errors. Probably new files was not added to qbs.
Sure no problem. There is some linking errors. Probably new files was not added to qbs.
I'm thinking the glfw dynamic libraries need to be explicitly added in the build steps for glfw. According to the docs, they made some slight tweaks to that. If all else fails, everything that relies on it can be manually updated.
QBS no longer has a BSD port, so I may just have to build from source to test further. It was removed a good while back.
This last one should solve the build issues. src/posix_module.c
is where those references are for Linux.
Had some formatting mistakes that I missed that I quickly rectified. I thought I grabbed all of the tabs but found 3 that were causing Github to show the code wrong.
Thank you for your contribution!
Thank you for your contribution!
You’re quite welcome. As soon as CMake is setup for UIKit, I’ll have tools to work with for a project or two. 🔥
Thank you for your contribution!
You’re quite welcome. As soon as CMake is setup for UIKit, I’ll have tools to work with for a project or two. 🔥
Will try to add it in this weekend.
Two extra libraries must be installed on the user's system: libinotify (for GLFW support to work) and amath (not native to the BSDs but has a port).
They won't compile anything below GLFW 3.4 (due to platform specific fixes that were added mostly involving joystick support). That's what
third-party/glfw-bsd
is for (to keep from breaking compatibility).Everything but the UI builds right now due to UIKit not having Cmake implemented yet. Once that's done, these build errors should go away.