Closed bedwardly-down closed 6 days ago
MD5 check sums was done on top of QT. I'm not controlling this. I can assume these sums was not updated in time when I changed the content. It's not lead to any issues except re import asset if sum doesn't match
I'll close this then. Better safe than sorry in this case.
Description
I was checking to see differences between the FreeBSD, Windows and Linux builds for #778 to see if something was happening to cause some of the resources to not load properly and decided to just run md5sum on some of the shaders. I chose one that doesn't load on the BSD build for this test.
Prerequisites
Not applicable here.
Steps to Reproduce
md5sum release/install-root/sdk/2024.2/resources/engine/materials/DefaultFont.shader
from the Windows extraction directory.Expected behavior:
Shaders should have the same MD5Sums if they are just copied over and not processed based on platform.
Actual behavior:
The MD5Sums are drastically different.
Reproducibility:
Can repeat with the last stable release builds too.
Versions
Not applicable in this case.
Additional Information
This may not be a bug but an intended outcome. I haven't fully figured out how resources are processed yet. Both the Linux and BSD MD5Sums are exactly the same between builds. If this is a bug, I wonder if this could be related to them not loading correctly.
Attached is a list of my MD5Sum findings for this test. The lines with
windows-stable
andlinux-stable
are tests ran on the last stable release build from here. The others are from this PR https://github.com/thunder-engine/thunder/pull/777 md5sum.txt