Open thunderrabbit opened 6 years ago
I disagree with this. It's not a priority right now, and only exists because of your desire to have level 1 be a weird shape. Change this desire for level 1 and the issue goes away (at least for a while).
Also, level 1 shouldn't have width 1 because it will be more confusing to have a weird level shape than it will to learn to play the game on a typical level shape.
Again, this kind of issue isn't a priority right now. Let's work around it until we have a playable game. Tutorials and fun GUI stuff can wait will later.
Ok, instead of closing the issue, I'm adding a tag that will remind us not to mess with it till later.
Currently, Helpers displays the upcoming pieces queue in the board{}, but this breaks if the board is not as wide as the queue is long.
For level 1, I would prefer the board to be width 1, so the user cannot possibly lose, but (as it is currently written,) the queue requires width 5 as a minimum.
I would probably make the queue part of a HUD, floating over the game board:
func display_queue(queue)
to HUD.gd