Open thurianknight opened 2 weeks ago
New setting created, but it will break any existing custom class names that were added to the old Classes list (they will be ignored). GMs will need to create their new class configuration following documented steps. Ready for next release, v1.0.4.
I have pulled the code changes into a separate branch, with no plan to implement into production. Instead, I added a simple workaround so that custom classes use the NPC column of the critical hit & miss tables.
Probably will have to be of data type JSON, to easily parse the data for a new class.