Closed GabeHeath closed 1 year ago
Interesting. That's definitely the case, it doesn't handle the extra character at the end - I'll see about fixing that (and fixing the grayed out tiles on the edge).
During game setup, it's possible to change the map type to "Warp", which should automatically put the hyper-lanes in the right location, but once the game is created, there's not a way to edit that. I've created #28 to track and fix that.
This is now fixed. Any hyperlane tiles with the added rotation number should correctly rotate instead of being invalid and any "-1" tiles will not be displayed.
Perhaps this feature already exists, but I was unable to find a solution.
I have this 8 player map string which was generated by a Milty draft at https://milty.shenanigans.be/
In this generated string, It appears that the hyperlane tiles have an extra number at the end to indicate their clockwise rotation. When I enter this string into this application the hyperlane tiles are broken images because, I assume, they can't account for the rotation.