tiagosr / cfg-loader

Automatically exported from code.google.com/p/cfg-loader
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cISO support #58

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
cfg-loader supports only wbfs and ISO. Is it possible to add compressed 
ISO (cISO) support?

Original issue reported on code.google.com by jfvi...@gmail.com on 28 May 2010 at 9:55

GoogleCodeExporter commented 9 years ago
I'm no expert, but I'm guessing no.  Loading from FAT32/NTFS is already slow 
compared
to WBFS, and cISO would require on-the-fly decompressing (I think) that would 
require
too many system resources.

Original comment by school.p...@gmail.com on 4 Jun 2010 at 5:03

GoogleCodeExporter commented 9 years ago
I Think that it's possible, we can take as an example Uloader he can open Ciso 
Games from fat32 partition ... So if we can add this into cfg loader he will be 
the most complete loader I think 

Original comment by kalif_...@live.fr on 13 Jun 2010 at 4:31

GoogleCodeExporter commented 9 years ago
ciso support would be great, making cfg-loader even more versatile. This can be 
done as Hermes' uLoader does support ciso on the fly, so the code may be 
borrowed from it.

Original comment by phisys.d...@gmail.com on 4 Aug 2010 at 8:00

GoogleCodeExporter commented 9 years ago
Yeah, you could borrow code for cISO support BUUUUTTTT...

Trimming a regualar ISO results in similar filesizes which makes it a tiny 
burden on the users' part, but a lot less of a burden on the developers' part.

Original comment by school.p...@gmail.com on 5 Sep 2010 at 2:37

GoogleCodeExporter commented 9 years ago
Maybe support for ciso format in wbfs_file? Most substantial use of this would 
be to take all the games with DLCs (typically Rock Band and GH games) over to 
uloader for nand emu support, that would ease ading a lot of DLC songs to these 
games....

OR, working NAND emu in CFG loader for these games and their DLCs? ;)

Original comment by peter.s...@gmail.com on 7 Sep 2010 at 10:19

GoogleCodeExporter commented 9 years ago
it is possible to implement, but not planned at the moment.

Original comment by ogg...@gmail.com on 21 Nov 2010 at 1:41

GoogleCodeExporter commented 9 years ago

Original comment by ogg...@gmail.com on 15 Jan 2011 at 10:19

GoogleCodeExporter commented 9 years ago
Issue 131 has been merged into this issue.

Original comment by ogg...@gmail.com on 30 Apr 2011 at 8:43

GoogleCodeExporter commented 9 years ago
Nice to see this status change :D
cISO will be a great value to cfg-loader

Original comment by phisys.d...@gmail.com on 4 May 2011 at 8:41

GoogleCodeExporter commented 9 years ago
I like the idea of cISO too, but people lets remember it has limits wbfs 
doesn't have so may be seen as inferior. You can't afaik have split cISOs so 
anything over 4gb would require a lot more effort from the team and they may 
think it's a lot, lot easier to convert the cISO to wbfs.

Also cISO files have the header changed in uLoader iirc to add art, so again 
more work from the devs part to add a format that brings nothing extra to the 
table.

For now anyone wanting this feature can cheat a little.
1-Get "CRAP" and make a forwarder wad to the game in uLoader.
2-Extract the .dol from the wad.
3-Insert the .dol as the main.dol in a small iso (EG Bushings template)
4-Change this ISOs ID6 to be the same as the game.

This will download the covers and display the WiiTDB info too. Everything will 
seem like the game is in CFG until you load it, at which point uLoader will 
load and give you a 10 second countdown, then the game will begin. (through 
uLoader, in cISO format, with emu nand#) and you can still enjoy the sorting 
and filtering of the CFG interface.

Original comment by slimmm...@hotmail.co.uk on 14 Jun 2011 at 6:18

GoogleCodeExporter commented 9 years ago

Original comment by ogg...@gmail.com on 28 Jun 2011 at 8:31