tibiamaps / tibia-maps-script

:wrench: A command-line utility to convert between binary Tibia maps and human-readable forms of the map data.
https://tibiamaps.io/
MIT License
17 stars 8 forks source link

Support optional markers/maps #24

Closed mathiasbynens closed 4 years ago

mathiasbynens commented 4 years ago

As @leekuntibia said:

I'm having a hard time dealing with the Ank desert digging spots... There are so many markers that I can't click anywhere else around a tomb and it's really annoying, but I can see their usefulness of course. In similar fashion, there are also several markers around Thais of Pinatas which some players might be interested, but others certainly aren't.

We could add support for optional markers. These markers would live in a separate subdirectory (perhaps extra-markers?) and consist of a single JSON file per set of markers. Some example sets/categories:

mathiasbynens commented 4 years ago

In the tibia-map-data build script, we could then create ZIPs for all combinations of the standard markers + optional markers, and update our /downloads page + .exe to let advanced users toggle the optional sets of markers.

mathiasbynens commented 4 years ago

Note: this does not have to be limited to markers, but could even include map files, to account for Orcsoberfest/Percht Island for example.

mathiasbynens commented 4 years ago

https://github.com/tibiamaps/tibia-map-data/commit/de8740555dae61945cf9c4579d3ee401e58bd41f moves the Gold Digger achievement markers to a separate folder. We can use this to test our implementation.