Closed mathiasbynens closed 4 years ago
In the tibia-map-data
build script, we could then create ZIPs for all combinations of the standard markers + optional markers, and update our /downloads
page + .exe
to let advanced users toggle the optional sets of markers.
Note: this does not have to be limited to markers, but could even include map files, to account for Orcsoberfest/Percht Island for example.
https://github.com/tibiamaps/tibia-map-data/commit/de8740555dae61945cf9c4579d3ee401e58bd41f moves the Gold Digger achievement markers to a separate folder. We can use this to test our implementation.
As @leekuntibia said:
We could add support for optional markers. These markers would live in a separate subdirectory (perhaps
extra-markers
?) and consist of a single JSON file per set of markers. Some example sets/categories:achievements
: contains highly-specific achievement-related markers, that are unlikely to be used generally (e.g. Ank desert digging spots)events
(orspawns
?): e.g. pinata spawn points in Thaisspawns
, since there are spawns like undead cavebear and midnight panther that we do want to include in the standard markersblocklist
: contains known "bad" markers that we explicitly do not want to include when importing markers from*.bin
files. These include markers like "Commander Stone" which the client auto-inserts -- we don't want those, because we already have our own marker for that. This is kind of a separate feature but it could be based on the same implementation.