tictaczep / darkrp

Automatically exported from code.google.com/p/darkrp
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Door group assigning #184

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Get a player other than yourself to buy a door.
2. Open your door menu on it
3. Click set door groups
4. The menu that appears flys to the top left of the screen.

Do you have any errors? serverside or clientside? if you do, which ones?

ERROR: GAMEMODE:'HUDPaint' Failed: includes/modules/draw.lua:144: bad
argument #1 to 'len' (string expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: includes/modules/draw.lua:144: bad
argument #1 to 'len' (string expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: includes/modules/draw.lua:144: bad
argument #1 to 'len' (string expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: includes/modules/draw.lua:144: bad
argument #1 to 'len' (string expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: includes/modules/draw.lua:144: bad
argument #1 to 'len' (string expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: includes/modules/draw.lua:144: bad
argument #1 to 'len' (string expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: includes/modules/draw.lua:144: bad
argument #1 to 'len' (string expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: includes/modules/draw.lua:144: bad
argument #1 to 'len' (string expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: includes/modules/draw.lua:144: bad
argument #1 to 'len' (string expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: includes/modules/draw.lua:144: bad
argument #1 to 'len' (string expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: includes/modules/draw.lua:144: bad
argument #1 to 'len' (string expected, got nil)

Are you using the downloaded version or an SVN revision (if SVN, which
revision)?
Latest

Doesn't happen if you do it on a door you own.

Original issue reported on code.google.com by ch...@watersideway.plus.com on 31 Jan 2010 at 6:10

GoogleCodeExporter commented 8 years ago
The whole F4 menu bugs up too.

Original comment by ch...@watersideway.plus.com on 31 Jan 2010 at 6:31

GoogleCodeExporter commented 8 years ago
Not sure if this is related or not, but when you buy a car, it still says its 
unowned
but you can lock/unlock it.

Original comment by ch...@watersideway.plus.com on 31 Jan 2010 at 7:10

GoogleCodeExporter commented 8 years ago
Fixed issue 184 and comment 2 on issue 184

Also fixed vehicles not being able to be made non-ownable or class-only

Original comment by fpeijnen...@gmail.com on 31 Jan 2010 at 8:24