tictaczep / darkrp

Automatically exported from code.google.com/p/darkrp
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IDEA: First-person action animations. #292

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
My suggestion is:

- First person animations for actions such knocking on a door, locking or
unlocking a door, etc.

- Give the "keys" swep an actual model (like fists) so as not to be
confused with "gmod_camera".

- When a player moves close enough to interact with a door, said swep model
should be replaced with something to let the player know that the door can
be interacted with. Maybe a hand reaching out, something like that.

Why this should be in DarkRP by default and not a third party addon:
Enhanced playability, eases a lot of confusion my players have had in the
past with keys/camera as they are scrolling through weapons and trying to
work their doors. :D

Original issue reported on code.google.com by grunged.km@gmail.com on 11 May 2010 at 10:50

GoogleCodeExporter commented 8 years ago
Also a lock-picking animation would be awesome.

Original comment by c_u_late...@hotmail.com on 12 May 2010 at 8:20

GoogleCodeExporter commented 8 years ago
The first person animations thing could be very hard.
About the keys having a Viewmodel, I really don't like having to send models 
and 
materials to the client! and to have a set of fist as keys is weird too!

Original comment by fpeijnen...@gmail.com on 21 May 2010 at 12:54

GoogleCodeExporter commented 8 years ago
The only thing I could think of is doing all those things in third person, but 
that would be really annoying. You can't (un) lock something fast when you try 
to run from a dm'er, the camera might clip into a wall (so you see a wall), 
locking and unlocking doors is done in like 2 seconds, switching to thirdperson 
and back would be confusing.

Original comment by fpeijnen...@gmail.com on 18 Jun 2010 at 1:19